Today's snapshot is not really rich in obvious features and should be considered more of a bug-fixing release. The primary feature that took most of the time was designing and implementing the new world chunk traversal system. The rest of the time was spent on the LOD system, which of course I am not using because seam elimination is not implemented yet.
With the new traversal system and the balancing act of adding a LOD system to the game engine without breaking anything, this snapshot might have a few extra bugs even.
But I did manage to prototype a more compact UI:
The main idea is still the same as it has been: two modes, a building mode and a combat mode. Building mode requires you to be fully calm and in tune with nature so you can't use it in combat. This is simply because I can't balance the combat if you can drop a house on your foe. The two modes will have each a panel in the corner with appropriate content, like seen in the screenshot, and a hotkey bar. For combat mode, each hotkey will trigger a spell, for build mode it will be the sub-menu of the current tool selected form the panel. Hot-key bars are coming in Snapshot 11.
I also fine-tuned and adjusted the texture for the stone table, so it is included in the build. Here are a bunch of screenshot with it:
The full implementation of the first generation terrain LOD scheme is scheduled somewhere between snapshots 12 and 15 and this will take up most of my time, so most of the next few posts are going to be about LOD.
BY AGREEING TO DOWNLOAD THIS SOFTWARE, YOU TAKE TOTAL RESPONSIBILITY FOR ANY CONSEQUENCE RESULTING FROM THE USE OR MISUSE OF THE SOFTWARE. I AM NOT TO BE HELD RESPONSIBLE FOR ANY POSSIBLE HARM THAT CAN BE CAUSED BY THE SOFTWARE NOR DO I GUARANTEE THAT IT IS FIT FOR ANY PARTICULAR PURPOSE OR THAT THE INTEGRITY OF THE SOFTWARE WILL BE PRESERVED WHILE BEING TRANSFERRED ON ANY AND ALL MEANS OF COMMUNICATION.
ALL RESOURCES INCLUDED FALL UNDER MY COPYRIGHT AND ARE ORIGINAL CREATIONS, EXCEPT FOR THE TERRAIN, GRASS AND SKYBOX TEXTURES, WHICH WILL BE REPLACED SOON WITH ORIGINAL OR OWNED CREATIONS. FULL LIST OF BORROWED ASSETS:
- data\textures\bush: grass01.c.dds, grass02.c.dds, grass03.c.dds, grass04.c.dds
- data\textures\terrain: region1.c.dds, region1.n.dds, region2.c.dds, region2.n.dds, region3.c.dds, region3.n.dds, region4.c.dds, region4.n.dds
- data\textures\skybox: clouds-back.c.dds, clouds-front.c.dds, clouds-left.c.dds, clouds-right.c.dds, clouds-top.c.dds
Link: Snapshot 10